University of Wisconsin-Milwaukee 부교수/조교수(2008-2016)
학술지 논문
(2023)
Communicating the Limitations of AI: The Effect of Message Framing and Ownership on Trust in Artificial Intelligence.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
39,
4
(2023)
Effect of brand prominence on fashion advertising images on Instagram: a computational analysis.
INTERNATIONAL JOURNAL OF ADVERTISING.
42,
2
(2023)
I Believe AI Can Learn from the Error. Or Can It Not?": The Effects of Implicit Theories on Trust Repair of the Intelligent Agent.
INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS.
15,
1
(2023)
What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty.
COMPUTERS IN HUMAN BEHAVIOR.
138,
107439
(2022)
Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.
25,
9
(2022)
Social Sharing of Emotion During the COVID-19 Pandemic.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.
25,
6
(2022)
If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
38,
8
(2022)
Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation.
Proceedings of the ACM on Human-Computer Interaction.
6,
CSCW2
(2021)
Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence.
INTERNATIONAL JOURNAL OF ADVERTISING.
40,
7
(2021)
How should intelligent agents apologize to restore trust? Interaction effects between anthropomorphism and apology attribution on trust repair.
TELEMATICS AND INFORMATICS.
61,
(2021)
Is Anxiety-Inducing VR Experienced Differently Depending on Personality? The Mediating Role of Presence.
IEEE ACCESS.
9,
(2021)
Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness.
AUTOMATION IN CONSTRUCTION.
122,
(2021)
Using virtual reality for tourism marketing: A mediating role of self-presence.
Social Science Journal.
1,
1
(2021)
E-commerce adoption within SME's in Ghana, a tool for growth?.
International Journal of Electronic Business.
16,
1
(2020)
Using Serious Games for Antismoking Health Campaigns: Experimental Study.
JMIR SERIOUS GAMES.
8,
4
(2020)
인공지능과 헬스 커뮤니케이션.
언론정보연구.
57,
3
(2020)
Effort justification for fun activities?: The effect of location-based mobile coupons using games.
JOURNAL OF RETAILING AND CONSUMER SERVICES.
54,
(2020)
Probing with Pokemon: Feeling of presence and sense of community belonging.
SOCIAL SCIENCE JOURNAL.
57,
1
(2019)
Social TV Viewing : The Effect of Virtual Co-Viewers and the Role of Social Presence.
디지털콘텐츠학회논문지.
20,
8
(2019)
I Know My Professor: Teacher Self-Disclosure in Online Education and a Mediating Role of Social Presence.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
35,
6
단행본
(2020)
Technology and health: Promoting attitude and behavior change.
Elsevier.
주저자
수상/공훈
최고교수논문상, National Communication Association, Baltimore, MD. 2019
최고교수논문상, National Communication Association, Salt Lake City, UT, 2018
인문사회분야 최우수 교수연구업적상, 가천대학교, 2017
최고교수논문상, Health Communication Division, Central State Communication Association, Kansas City, MO, 2013
최고교수논문상, Health Communication Interest Group, Western Communication Association Conference, Reno, NV, 2013
최고교수논문상, Communication and Technology Division, International Communication Association, Singapore, 2010
최고학생논문, Moeller Student Top Paper Competition Award, Mass Communication & Society Division, Association for Education in Journalism and Mass Communication, Washington, D.C., 2007
학술회의논문
(2022)
Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation..
Proceedings of the ACM on Human-Computer Interaction, CSCW.
미국
(2021)
Agreeableness of a Virtual Agent: Effects of Reciprocity and Need for Help.
IMCOM.
대한민국
(2020)
Intelligent Agent’s Emotional Support in a Cognitive Learning Game: Main Effects of Feedback Performance and Nonverbal Features on Voice.
한국 헬스커뮤니케이션 학회.
대한민국
(2020)
How should intelligent agents apologize to restore trust?:The interaction effect between anthropomorphism and apology attribution on trust repair.
한국 방송학회.
대한민국
(2020)
Bringing people into the story: How virtual reality journalism affects a feeling of presence..
National Communication Association.
미국
(2020)
The Effect of Message Framing and Timing on the Acceptance of Artificial Intelligence's Suggestion.
ACM Conference on Human Factors in Computing Systems.
미국
(2020)
“I Can Feel Your Empathic Voice": Effects of Nonverbal Vocal Cues in Voice User Interface.
ACM Conference on Human Factors in Computing Systems.
미국
(2019)
The more you know, the more you like it: The role of narratives and social presence in Pokémon GO gameplay.
International Communication Association.
미국