Inspiring Future, Grand Challenge

Search
Close
Search
 
  • home
  • 학과소개
  • 교수진 소개
  • 교수

학과소개

교수

  • 부교수 빅데이터처리&자연어처리&인공지능
  • 오하영 홈페이지 바로가기

관심분야

인공지능융합, 디지털치료기기, 추천시스템, 멀티모달 데이터처리

학력

  • 서울대학교 컴퓨터공학과 (Ph.D)

약력/경력

  • 숭실대학교 조교수(2013.09-2016.08), 아주대학교 조교수(2016.09-2020.02), U.C.Berkeley 방문연구원(2010.04-2010.10)

학술지 논문

  • (2026)  GPT-Empowered Question-Answer Dataset for Informative and Empathetic Support for Korean Childhood Cancer Survivors.  EXPERT SYSTEMS WITH APPLICATIONS.  298,  C
  • (2026)  Power Engineering Domain Pretrained Language Model with Natural Language Processing Benchmarks.  COMPUTERS & ELECTRICAL ENGINEERING.  n,  n
  • (2026)  SAGE: Self-Retrieval-Augmented Generative LLM for Emotional Support Conversation in Expert Systems With Applications.  EXPERT SYSTEMS WITH APPLICATIONS.  313,  C
  • (2026)  A framework for Gaming Disorder Detection based on social media data using Large Language Model labeling.  ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE.  165,  A
  • (2026)  Using photovoice to understand experiences of young adults in recovery from substance use disorder in South Korea.  JOURNAL OF ETHNICITY IN SUBSTANCE ABUSE.  n,  n
  • (2026)  Clinically validated depression dataset aligned with DSM-5 criteria for major depressive disorder (MDD).  EXPERT SYSTEMS WITH APPLICATIONS.  296,  C
  • (2025)  Human-AI Collaborative Journaling with POCKET-MIND: A Dual-Prompt Framework for Emotional Exploration and Goal Attainment.  INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.  n,  n
  • (2025)  Randomised controlled trial of VR-based observation meditation with AI coaching (‘Otti’) for stress reduction in university students in the United States: study protocol.  BMJ OPEN.  15,  10
  • (2025)  Panic Attack Prediction for Patients With Panic Disorder via Machine Learning and Wearable Electrocardiography Monitoring: Model Development and Validation Study.  JOURNAL OF MEDICAL INTERNET RESEARCH.  27,  1
  • (2025)  GREEN: Generative Retrieval-Enhanced Emotional Support Conversations.  SAGE OPEN.  15,  4
  • (2025)  Associations of green space visitation patterns with sociodemographics, health, and perceptions: A cluster analysis using smartphone Wi-Fi and GPS data.  PLOS ONE.  20,  6
  • (2025)  MBCT-Game: An Ironic Way to Treat Internet Gaming Disorder.  JOURNAL OF MEDICAL INTERNET RESEARCH.  27,  1
  • (2024)  Probability-Based Multi-Label Classification Considering Correlation Between Labels— Focusing on DSM-5 Depressive Disorder Diagnostic Criteria.  IEEE ACCESS.  12, 
  • (2024)  게임 과몰입 청소년의 충동성 완화를 위한 생성형 AI 활용 게임 기반 디지털 치료제 구현 방법론.  한국정보통신학회논문지.  28,  4
  • (2024)  디지털휴먼과 예측모델을 이용한 자살방지 디지털 치료제 구현에 관한 연구.  한국정보통신학회논문지.  28,  4
  • (2023)  Dynamic Automated Labeling System for Real-Time User Intention Analysis.  IEEE ACCESS.  11,  1
  • (2023)  Topic Modeling-Based Framework for Extracting Marketing Information From E-Commerce Reviews.  IEEE ACCESS.  11,  1
  • (2023)  Methodology of Labeling According to 9 Criteria of DSM-5.  APPLIED SCIENCES-BASEL.  13,  18
  • (2023)  Marketing Insights from Reviews Using Topic Modeling with BERTopic and Deep Clustering Network.  APPLIED SCIENCES-BASEL.  13,  16
  • (2023)  Depression Emotion Multi-Label Classification Using Everytime Platform With DSM-5 Diagnostic Criteria.  IEEE ACCESS.  11,  1

학술회의논문

  • (2026)  HERA: Hybrid Emotion Recognition Model for Alexithymia Assessment Using AI and Multimodal Data.  ACM SIGAPP Symposium on Applied Computing.  그리스
  • (2026)  MerFT: A Framework for Social Conflict Meme Exploration via Multimodal Retrieval-Augmented Fine-tuning.  ACM International Conference on Web Search and Data Mining.  미국
  • (2026)  Does Mindfulness-Based Cognitive Therapy Reduce Gaming Disorder Among College Students?.  SSWR 2026.  미국
  • (2026)  Utilizing Photovoice to Explore the Lived Experiences and Impacts of Internet Gaming Addiction among Young Adults in South Korea.  SSWR 2026.  미국
  • (2025)  Biosensing-Driven Cognitive Augmentation: Real-Time Mind Wandering Detection and Robot Intervention.  ACM International Joint Conference on Pervasive and Ubiquitous Computing.  핀란드
  • (2025)  MindfulBreath: Every Breath You Take, Every Mind You Wake.  ACM International Joint Conference on Pervasive and Ubiquitous Computing.  핀란드
  • (2025)  POCKET-MIND: Personalized LLM-based Journaling to Support Emotional Awareness and Goal Pursuit.  ACM International Joint Conference on Pervasive and Ubiquitous Computing.  핀란드
  • (2025)  Persona Drift for Adaptive Flow in Stage-Aware CBT Chatbots.  ACM International Joint Conference on Pervasive and Ubiquitous Computing.  핀란드
  • (2025)  SHIFT:LLM-powered If-Then feedback tracker for short-form video self-regulation.  ACM Symposium on User Interface Software and Technology.  대한민국
  • (2025)  A Photovoice Study on Male Youths Recovering from Gambling Addiction in South Korea..  American Psychological Association (APA).  미국
  • (2025)  Lived Experiences of Young Adults Recovering from Substance Use: A Photovoice Study in South Korea..  American Psychological Association (APA).  미국
  • (2025)  FinTab-LLaVA: Finance Domain-Specific Table Understanding Multimodal LLM Using FinTMD.  Pacific-Asia Conference on Knowledge Discovery and Data Mining.  오스트레일리아
  • (2025)  Identifying Inquiries for an Artificial Intelligence-Based Informatic Chatbot Among Young Adult Survivors of Childhood Cancer Using a Topic Modeling Approach.  SSWR 2025.  미국
  • (2024)  MILD Bot: Multidisciplinary Childhood Cancer Survivor Question-Answering Bot.  Empirical Methods in Natural Language Processing.  미국
  • (2024)  MOTIVATION AND BENEFITS OF USING ARTIFICIAL INTELLIGENCE-BASED CHATBOTS AMONG YOUNG ADULT SURVIVORS OF CHILDHOOD CANCER.  SIOP.  미국
  • (2023)  Can a chatbot be useful in childhood cancer survivorship? Development of a chatbot for survivors of childhood cancer.  ACM Conference on Information and Knowledge Management.  영국