(2026)
GPT-Empowered Question-Answer Dataset for Informative and Empathetic Support for Korean Childhood Cancer Survivors.
EXPERT SYSTEMS WITH APPLICATIONS.
298,
C
(2026)
Power Engineering Domain Pretrained Language Model with Natural Language Processing Benchmarks.
COMPUTERS & ELECTRICAL ENGINEERING.
n,
n
(2026)
SAGE: Self-Retrieval-Augmented Generative LLM for Emotional Support Conversation in Expert Systems With Applications.
EXPERT SYSTEMS WITH APPLICATIONS.
313,
C
(2026)
A framework for Gaming Disorder Detection based on social media data using Large Language Model labeling.
ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE.
165,
A
(2026)
Using photovoice to understand experiences of young adults in recovery from substance use disorder in South Korea.
JOURNAL OF ETHNICITY IN SUBSTANCE ABUSE.
n,
n
(2026)
Clinically validated depression dataset aligned with DSM-5 criteria for major depressive disorder (MDD).
EXPERT SYSTEMS WITH APPLICATIONS.
296,
C
(2025)
Human-AI Collaborative Journaling with POCKET-MIND: A Dual-Prompt Framework for Emotional Exploration and Goal Attainment.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
n,
n
(2025)
Randomised controlled trial of VR-based observation meditation with AI coaching (‘Otti’) for stress reduction in university students in the United States: study protocol.
BMJ OPEN.
15,
10
(2025)
Panic Attack Prediction for Patients With Panic Disorder via Machine Learning and Wearable Electrocardiography Monitoring: Model Development and Validation Study.
JOURNAL OF MEDICAL INTERNET RESEARCH.
27,
1
(2025)
Associations of green space visitation patterns with sociodemographics, health, and perceptions: A cluster analysis using smartphone Wi-Fi and GPS data.
PLOS ONE.
20,
6
(2025)
MBCT-Game: An Ironic Way to Treat Internet Gaming Disorder.
JOURNAL OF MEDICAL INTERNET RESEARCH.
27,
1
(2024)
Probability-Based Multi-Label Classification Considering Correlation Between Labels— Focusing on DSM-5 Depressive Disorder Diagnostic Criteria.
IEEE ACCESS.
12,
(2024)
게임 과몰입 청소년의 충동성 완화를 위한 생성형 AI 활용 게임 기반 디지털 치료제 구현 방법론.
한국정보통신학회논문지.
28,
4
(2024)
디지털휴먼과 예측모델을 이용한 자살방지 디지털 치료제 구현에 관한 연구.
한국정보통신학회논문지.
28,
4
(2023)
Dynamic Automated Labeling System for Real-Time User Intention Analysis.
IEEE ACCESS.
11,
1
(2023)
Topic Modeling-Based Framework for Extracting Marketing Information From E-Commerce Reviews.
IEEE ACCESS.
11,
1
(2023)
Methodology of Labeling According to 9 Criteria of DSM-5.
APPLIED SCIENCES-BASEL.
13,
18
(2023)
Marketing Insights from Reviews Using Topic Modeling with BERTopic and Deep Clustering Network.
APPLIED SCIENCES-BASEL.
13,
16
(2023)
Depression Emotion Multi-Label Classification Using Everytime Platform With DSM-5 Diagnostic Criteria.
IEEE ACCESS.
11,
1
학술회의논문
(2026)
HERA: Hybrid Emotion Recognition Model for Alexithymia Assessment Using AI and Multimodal Data.
ACM SIGAPP Symposium on Applied Computing.
그리스
(2026)
MerFT: A Framework for Social Conflict Meme Exploration via Multimodal Retrieval-Augmented Fine-tuning.
ACM International Conference on Web Search and Data Mining.
미국
(2026)
Does Mindfulness-Based Cognitive Therapy Reduce Gaming Disorder Among College Students?.
SSWR 2026.
미국
(2026)
Utilizing Photovoice to Explore the Lived Experiences and Impacts of Internet Gaming Addiction among Young Adults in South Korea.
SSWR 2026.
미국
(2025)
Biosensing-Driven Cognitive Augmentation: Real-Time Mind Wandering Detection and Robot Intervention.
ACM International Joint Conference on Pervasive and Ubiquitous Computing.
핀란드
(2025)
MindfulBreath: Every Breath You Take, Every Mind You Wake.
ACM International Joint Conference on Pervasive and Ubiquitous Computing.
핀란드
(2025)
POCKET-MIND: Personalized LLM-based Journaling to Support Emotional Awareness and Goal Pursuit.
ACM International Joint Conference on Pervasive and Ubiquitous Computing.
핀란드
(2025)
Persona Drift for Adaptive Flow in Stage-Aware CBT Chatbots.
ACM International Joint Conference on Pervasive and Ubiquitous Computing.
핀란드
(2025)
SHIFT:LLM-powered If-Then feedback tracker for short-form video self-regulation.
ACM Symposium on User Interface Software and Technology.
대한민국
(2025)
A Photovoice Study on Male Youths Recovering from Gambling Addiction in South Korea..
American Psychological Association (APA).
미국
(2025)
Lived Experiences of Young Adults Recovering from Substance Use: A Photovoice Study in South Korea..
American Psychological Association (APA).
미국
(2025)
FinTab-LLaVA: Finance Domain-Specific Table Understanding Multimodal LLM Using FinTMD.
Pacific-Asia Conference on Knowledge Discovery and Data Mining.
오스트레일리아
(2025)
Identifying Inquiries for an Artificial Intelligence-Based Informatic Chatbot Among Young Adult Survivors of Childhood Cancer Using a Topic Modeling Approach.
SSWR 2025.
미국
(2024)
MILD Bot: Multidisciplinary Childhood Cancer Survivor Question-Answering Bot.
Empirical Methods in Natural Language Processing.
미국
(2024)
MOTIVATION AND BENEFITS OF USING ARTIFICIAL INTELLIGENCE-BASED CHATBOTS AMONG YOUNG ADULT SURVIVORS OF CHILDHOOD CANCER.
SIOP.
미국
(2023)
Can a chatbot be useful in childhood cancer survivorship? Development of a chatbot for survivors of childhood cancer.
ACM Conference on Information and Knowledge Management.
영국